// These are variables to play with to tune the gameplay or try alternative designs.
//
// The length of the field. The units are 16ths of a foot.
FIELD_LENGTH = 6450
//5760*1.12
// The width of the field the units are 16th of a foot.
FIELD_WIDTH = 4300
//3840*1.12
DIGITAL_SNAPTOANGLE = 46
// 60 is the original default value. Values from 40 to 80 are "reasonable".
GAME_SPEED = 50
// 19 is the original default value. Values from 10 to 25 are "reasonable".
POWERUP_RATE = 19
// Setting this to 1 will mean that powerup does not take into account the intensity of the button press (ie. Dualshock2 buttons will be treated as non-analog)
FLAT_POWERUP = 0
//There are three setting for ref Strictness
// 0 = normal
// 1 = DEBUG EASY (no carding)
// 2 = DEBUG STRICT
REFEREE_STRICTNESS = 0
// 0 = none
// 1 = R1
// 2 = idle (no dpad movement)
SHIELDING = 2
// 0 = off 1 = movement direction is locked while powering up (and aiming) kick.
POWERUPHEADINGLOCK = 1
//render the player heading
RENDERPLAYERHEADING = 0
// 0 = no crazy CPU through passes 1 = crazy CPU through passes
CPUTHROUGHPASSES = 1
// 0 = normal 1 = cpu tries to keep the ball away
// new cpu dribble and keep away mode enabled
CPUKEEPAWAY = 1
// 0 = turn off new cpu shots 1 = turn on new cpu shots
CPUSHOTS = 1
// 0 = turn off cpu dribble 1 = turn on cpu dribble
CPUDRIBBLE = 1
CPUWALLPASS = 0
CPUCLEARANCE = 1
CPULOBPASS = 1
CPUCROSS = 1
CPUMINDRIBBLETIME = 50
//how much the worst shooter can miss his target by
//multiplied by punt speed to get speed for a goal kick
GOALIE_PUNT_MULTIPLIER_FOR_GOALKICK=1.2
// goalie positoning factors
// what percentage further out do you play when an attacker has a clear line to your net (200 means twice as far out)
NO_DEFENDER_DISTANCE_PERCENT = 200
// what percentage further out do you play when an attacker has no clear line to your net (200 means twice as far out)
DEFENDER_DISTANCE_PERCENT = 100
// how wide of a wedge do you consider when looking for clear lines to the net (centre to edge angle, in degrees)
DEFENDER_ANGULAR_WIDTH = 10
// how far is "far from net", where you play a fixed distance to the ball, and what is distance do you play? (in feet)
FAR_FROM_NET = 200
// when the ball is in the penalty area, what percentage of the distance to it do you play (modified by defender/no defender decision on top of this number)
PENBOX_PERCENT_TO_TARGET = 10
// when the ball is NOT in the penalty area, what percentage of the distance to it do you play (modified by defender/no defender decision on top of this number)
FIELD_PERCENT_TO_TARGET = 15
// chance of scoring
RANDOM_SCORE_CHANCE = 25
NO_SECOND_YELLOW = 0
NO_IMMEDIATE_RED_CARDS = 0
// Comment this out and it will use the FE option.